Complete 3D Asset in Blender - Step by Step Guide
Always wanted to create High Quality game-ready asset?
Our Video Course will guide you through full Pro pipeline of creation 3D Asset for modern games 🎨
From basic 3D Modeling, Sculpting to detailed Handpaint Texturing in Blender!
(PBR+ Handpaint pipeline)
Not only the buttons, but explanation of Art Theory behind Handpainted Textures! Pro Texturing tips 💡
This Course is perfect for beginners who want to learn 3D from scratch / for experinced artists who want to switch to Blender / for artists who want to learn HandpaintTexturing in depth.
Learn Texturing from professionals 👇
Our mentor's portfolio: https://www.artstation.com/shchabik3d
Module 1 - 3D Modeling (by Mohamed Beirouty)
1) Blender Interface, setup, 3D Modeling basic shapes of the Stylized Helmet.
2) Sculpting in Blender (demage, complex patterns), creating ID Map.
3) Retopology in Blender, techniques to match your High Poly object.
4) UV Mapping in Blender.
5) Baking Maps in Substance Painter + how to fix baking issues.
Module 2 - Handpaint Texturing (by Ruslan Shabelsky)
1) Color Base creation in Substance Painter- the easiest way to block your Light and Color
(SoMuchDiffuse plugin needed in order to use our smart material for color base)
2) Art Theory: principles of Light, Color, Design, painting techniques
3) Blender Setup for texturing
4) Texturing Stage 1 - Detailing
We will show you how to turn simple boring highlights from Substance to more interesting stylized shapes in Blender + effective painting technique.
5) Finalizing Texture in Blender and Photoshop
(Photoshop isn't necessary but highly recommended to install before the course)
Software: Blender, Substance Painter, Photoshop.
All low, high poly 3D Models, maps, smart material, files included.
+ our Discord link
Blender Course, 3D models, files